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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | George, L. Lotte, F. Abad, R.V. Lecuyer, A. |
| Copyright Year | 2011 |
| Description | Author affiliation: INRIA, France (George, L.; Lotte, F.; Lecuyer, A.) || Department of Telecommunication Engineering, University of Jaén, Spain (Abad, R.V.) |
| Abstract | In this paper we explore the use of electrical biosignals measured on scalp and corresponding to mental relaxation and concentration tasks in order to control an object in a video game. To evaluate the requirements of such a system in terms of sensors and signal processing we compare two designs. The first one uses only one scalp electroencephalographic (EEG) electrode and the power in the alpha frequency band. The second one uses sixteen scalp EEG electrodes and machine-learning methods. The role of muscular activity is also evaluated using five electrodes positioned on the face and the neck. Results show that the first design enabled 70% of the participants to successfully control the game, whereas 100% of the participants managed to do it with the second design based on machine learning. Subjective questionnaires confirm these results: users globally felt to have control in both designs, with an increased feeling of control in the second one. Offline analysis of face and neck muscle activity shows that this activity could also be used to distinguish between relaxation and concentration tasks. Results suggest that the combination of muscular and brain activity could improve performance of this kind of system. They also suggest that muscular activity has probably been recorded by EEG electrodes. |
| Starting Page | 6299 |
| Ending Page | 6302 |
| File Size | 305739 |
| Page Count | 4 |
| File Format | |
| ISBN | 9781424441211 |
| ISSN | 1557170X |
| e-ISBN | 9781457715891 |
| e-ISBN | 9781424441228 |
| DOI | 10.1109/IEMBS.2011.6091554 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2011-08-30 |
| Publisher Place | USA |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Electroencephalography Electrodes Electromyography Games Scalp Neck Face |
| Content Type | Text |
| Resource Type | Article |
| Subject | Signal Processing Biomedical Engineering Health Informatics Computer Vision and Pattern Recognition |
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