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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Auerbach, J. Bacon, D.F. Burcea, I. Cheng, P. Fink, S.J. Rabbah, R. Shukla, S. |
| Copyright Year | 2012 |
| Abstract | Heterogeneous systems show a lot of promise for extracting highperformance by combining the benefits of conventional architectures with specialized accelerators in the form of graphics processors (GPUs) and reconfigurable hardware (FPGAs). Extracting this performance often entails programming in disparate languages and models, making it hard for a programmer to work equally well on all aspects of an application. Further, relatively little attention is paid to co-execution - the problem of orchestrating program execution using multiple distinct computational elements that work seamlessly together. We present Liquid Metal, a comprehensive compiler and runtime system for a new programming language called Lime. Our work enables the use of a single language for programming heterogeneous computing platforms, and the seamless co-execution of the resultant programs on CPUs and accelerators that include GPUs and FPGAs. We have developed a number of Lime applications, and successfully compiled some of these for co-execution on various GPU and FPGA enabled architectures. Our experience so far leads us to believe the Liquid Metal approach is promising and can make the computational power of heterogeneous architectures more easily accessible to mainstream programmers. |
| Starting Page | 271 |
| Ending Page | 276 |
| File Size | 1217644 |
| Page Count | 6 |
| File Format | |
| ISBN | 9781450311991 |
| ISSN | 0738100X |
| e-ISBN | 9781450311991 |
| DOI | 10.1145/2228360.2228411 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2012-06-03 |
| Publisher Place | USA |
| Access Restriction | Subscribed |
| Rights Holder | Association for Computing Machinery, Inc. (ACM) |
| Subject Keyword | Runtime Field programmable gate arrays Graphics processing unit Metals Liquids Arrays Java Heterogeneous GPU FPGA Streaming |
| Content Type | Text |
| Resource Type | Article |
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