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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | De Paolis, L.T. Aloisio, G. Celentano, M.G. Oliva, L. Vecchio, P. |
| Copyright Year | 2011 |
| Description | Author affiliation: Scuola Superiore ISUFI, Salento University, Lecce, Italy (Celentano, M.G.; Oliva, L.; Vecchio, P.) || Department of Innovation Engineering, Salento University, Lecce, Italy (De Paolis, L.T.; Aloisio, G.) |
| Abstract | The MediaEvo Project aims to develop a multichannel and multi-sensory platform for edutainment in cultural heritage for the realization of a digital didactic game oriented towards the knowledge of medieval history and society by means of the integration of human sciences and new data processing technologies. During the project it has been possible to test the possible interactions between historical research, morphological inquiries, data management systems and the definition of a virtual immersive platform for playing and educating. The platform has also proved to be a means for validating hypotheses and findings formulated by researchers. This paper introduces the theoretical questions related to the educative use of Virtual Reality technology and describes the steps of the reconstruction of the town of Otranto in the Middle Ages: data collection and integration, organization of work, peripherals and software applications. |
| Starting Page | 169 |
| Ending Page | 174 |
| File Size | 3075158 |
| Page Count | 6 |
| File Format | |
| ISBN | 9781612844855 |
| e-ISBN | 9781612844862 |
| DOI | 10.1109/ICCSN.2011.6013802 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2011-05-27 |
| Publisher Place | China |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Computers Navigation Geology Data models Virtual Cultural Heritage Edutainment Cultural differences 3D Game Virtual Reality |
| Content Type | Text |
| Resource Type | Article |
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