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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Bittencourt, R.A. dos Santos, D.M.B. Rodrigues, C.A. Batista, W.P. Chalegre, H.S. |
| Copyright Year | 2015 |
| Description | Author affiliation: State Univ. of Feira de Santana, Novo Horizonte Feira de Santana, Brazil (Bittencourt, R.A.; dos Santos, D.M.B.; Rodrigues, C.A.; Batista, W.P.; Chalegre, H.S.) |
| Abstract | Helping college freshmen to learn basic computer programming is a longstanding research topic. Various environments, tools and languages have been developed to ease the initial steps of novice programmers. However, to be used to their full extent, such artifacts should be better combined with an appropriate learning approach. This work describes pre-term workshops offered to Computer Engineering undergraduate freshmen that combines the use of the Scratch learning environment with a learning approach based on peer support, game development and a strategy of challenge-response. Results are derived from quantitative data analysis: surveys and artifact analysis. Students evaluated the workshop well: they found it stimulant, lightweight, with good teaching, useful, well-organized, and conducive to learning. Results suggest the effectiveness of the approach to reduce initial difficulties for freshmen learning programming concepts. |
| Starting Page | 1 |
| Ending Page | 9 |
| File Size | 2255774 |
| Page Count | 9 |
| File Format | |
| ISBN | 9781479984541 |
| DOI | 10.1109/FIE.2015.7344222 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2015-10-21 |
| Publisher Place | USA |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Conferences Programming profession Education Games Computers Planning challenges peer learning programming environments for novices Scratch game-based learning |
| Content Type | Text |
| Resource Type | Article |
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