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| Content Provider | ACM Digital Library |
|---|---|
| Author | Fernández, Camino Matellán, Vicente Conde, Miguel A. Esteban, Gonzalo |
| Abstract | Performing a surgery requires a high degree of skill and experience, so it is well known that in order to become a surgeon someone must take several years of intense study and practice. The use of virtual reality simulators aids in this process by offering new features that the traditional methods simply can not include, like experience unfamiliar scenarios or practice several times without having an economic cost. In this context, when developers try to create a new medical haptic simulator, they face many problems: existing dedicated frameworks are not standard and mature enough and the development often requires interviews with experts, which turns into long development times. This paper is the continuation of a previous work that presented an approach to surgical procedures using computer haptic simulators. Here, we describe a detailed version of the model beneath that approach by showing its software architecture. This description will cover the formal definition of the model, its modelization using BPMN notation and its software object-oriented design focusing on its core functionality, which is based on combining three design patterns: the State Machine (for controlling the execution flow of the simulation through events), the Visitor (for setting the actions within the simulation) and the Observer (for collecting the outcome of the simulation execution). |
| Starting Page | 87 |
| Ending Page | 94 |
| Page Count | 8 |
| File Format | |
| ISBN | 9781450323451 |
| DOI | 10.1145/2536536.2536551 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2013-11-14 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Subject Keyword | Design pattern E-learning framework Haptic simulator |
| Content Type | Text |
| Resource Type | Article |
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