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  1. Proceedings of the First International Conference on Technological Ecosystem for Enhancing Multiculturality (TEEM '13)
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Technological advances and teaching innovation applied to health science education
Software engineering for eLearning
Communication media and cultural diversity
Application of mobile and software as a service (SAAS) in learning processes
A promised land for educational decision-making?: present and future of learning analytics
A robot in the classroom
Science 2.0 supported by open access repositories and open linked data
New publishing and scientific communication ways: electronic edition and digital educational resources
Educational innovation
Formal and informal learning experiences in multicultural scopes
Education in knowledge society: a new PhD programme approach
Assessment-oriented Java development vs. clickers' use in formal assessment of basic principles of dental radiology: the opinion of dentistry students
Design of a haptic simulator framework for modelling surgical learning systems
Portraying immigration in Spanish prime-time TV fiction
Cloud-based simulation for education: an illustrative scenario
Real-time learning analytics in educational games
Inside the maze: who would find the cheese first, a robot or a mouse?: teaching IT using robots
Linked open bibliographic data
The digital readout at the crossroads: the gaps of documentary heritage
Knowledge management system for applying educational innovative experiences
Using the TRAILER tool for managing informal learning in academic and professional contexts: the learner perspective
Evaluation of results of two methods, in-person vs online, for a competences development programme for conflict resolution in secondary education teachers
Medical training for echo-guided infiltration of Botulinum toxin by an echograph simulator
A process model for the generative production of interactive simulations in engineering education
Is it a small world after all?: mapping intercultural competence in computer mediated communication users
M-PeopleNet: mobile human and intellectual capital management based on the cloud
Tap into visual analysis of the customization of grouping of activities in eLearning
Lessons learned from robot-in-class projects using LEGO NXT and some recommendations
Interlinking educational data: an experiment with GLOBE resources
The digital reading as a product of the evolution of information: books between screens
Augmented reality uses in educational research projects: the "Falcones Project", a case study applying technology in the Humanities framework at high school level
E-portfolios in lifelong learning
The technological model in the school guidance into digital educational resources
Digital viewer for learning regional anaesthesia
Modeling TRAILER project methodology for the recognition, tagging and acknowledge of informal learning activities
The role of public universities and the primary digital national newspapers in the dissemination of Spanish science through the internet and web 2.0
MOOCs: experimental approaches for quality in pedagogical and design fundamentals
A method to form learners groups in computer-supported collaborative learning systems
A new approach to robotics teaching at computer science engineering degree based on action-research
Metadata mapping to describe learning objects and educational apps in the GREDOS repository
Towards a social reader: a mobile application to evaluate e-reading capabilities
A positive thinking training application
Competence web-based assessment for lifelong learning
Development and evaluation of emotional competences in secondary education teachers: design of an applied research
Using an e-learning platform in hospital training
Computer-assisted assessment with item classification for programming skills
A context based approach to adapt training strategy for handicraft women from third world countries
Using a pull mechanism for connecting an informal learning collector with external applications
Psychometric study of a questionnaire for the assessment of factors associated with the choice of degrees and universities in the Spanish public system
Resources and features of robotics learning environments (RLEs) in Spain and Latin America
Impact of scientific content in open access institutional repositories: a case study of the repository Gredos
B-on's evolution and its contribution to the development of Portuguese science
Augmented safety in the laboratory with mobile technology
Early professional biographies: on the career entry and work experience of BA graduates in "social work"
Introducing media literacy at school: new devices, new contents at the curriculum. A case study
Health education at La Ribera universitary hospital
An instructional design approach for e-active courses
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An architecture for extending the learning analytics support in the Khan Academy framework
A PBL approach using virtual and real robots (with BYOB and LEGO NXT) to teaching learning key competences and standard curricula in primary level
English abstracts in electronic translation studies journals in Spain, 2011--12
Gamification for learning 3D computer graphics arts
A methodology proposal for developing adaptive cMOOC
Features of public libraries today: Focus groups as a technique for the study of the social representation of the library
Advanced neuroimage processing for the study of the neurovascular system
A framework for helping developers in the integration of external tools into virtual learning environments
A semantic approach to mobile learning analytics
Student teachers' attitude towards ePortfolios and technology in education
Analyzing users' movements in virtual worlds: discovering engagement and use patterns
Moderation and its relationship with the participation and knowledge building through chat
Building 3D models for reconstructing a virtual cataract surgery haptic simulation
A new AENOR project for measuring the quality of digital educational materials
Application of rubric in learning assessment: a proposal of application for engineering students
The evolution of the technological ecosystems: an architectural proposal to enhancing learning processes
Visualization and interactive systems applied to health science education
A generative computer language to customize online learning assessments
A virtual tool to improve the mathematical knowledge of engineering students
Advances in assessment methodologies for basic clinical and surgical skills in medical school
Inclusive educational software design with agile approach
Engagement factors and motivation in e-Learning and blended-learning projects
Teaching the eloquent areas of the brain by neuroimaging: functional magnetic resonance and diffusion tensor tractography
Preliminary lessons from a software evolution analysis of Moodle
How elementary school students evaluate the learning strategy of collaborative projects using ICT
3D PDF technology combined with JavaScript functions enables the creation and visualization of interactive 3D presentations
Design of a semantic web and OSGi based middleware for ITS development
Multivariate study of the information literacy evaluation scale IL-HUMASS: multidimensional scaling
Virtual congresses for pharmaceutical learning
Mobile learning: tendencies and lines of research
Are the architecture students prepared for the use of mobile technology in the classroom?
Turning out a social community into an e-Learning platform for MOOC: the case of AbiertaUGR
Collaborative work experiences in level 5 ICT primary schools
Geomatics tools and education: status, integration and perception
Contribution of virtual classrooms to the personal learning environments (PLE) of the students of the career of informatics applied to education of National University of Chimborazo
Virtual teaching tools: the moodle (studium) contribution to the evaluation activity

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Join the board

Content Provider ACM Digital Library
Author García Peñalvo, Francisco J. Rosado, Nazareth Álvarez Martín, Sergio Bravo Rosado, Susana Álvarez
Abstract This paper presents an application, Join the Board (JTB), which provides shared and collaborative work environments between digital iPhone and iPad devices through a Network of Local Area (LAN) over a Wi-Fi connection. It has only been developed for the family of iPad and iPhone version of equal or higher than the 5.1 operating system. JTB provides digital boards to all devices that are connected to the application. There are two types of board and different role to work with it. Users can work on board with a turn management. JTB was development behind some design pattern. Also, improves a new and specific communication protocol to manage the entire dialog between devices. This paper shows a completely case study.
Starting Page 231
Ending Page 236
Page Count 6
File Format PDF
ISBN 9781450323451
DOI 10.1145/2536536.2536572
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2013-11-14
Publisher Place New York
Access Restriction Subscribed
Subject Keyword App Join the board (jtb) Wi-fi Lan Ipad Iphone Cscl Twitter Gui Ict
Content Type Text
Resource Type Article
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