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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Il-Kwon Jeong Byoung Tae Choi |
| Copyright Year | 2008 |
| Description | Author affiliation: Digital Content Res. Dept., Electron. & Telecommun. Res. Inst., Daejeon (Il-Kwon Jeong; Byoung Tae Choi) |
| Abstract | This paper proposes a motion transfer method for multi-legged digital creatures and a motion generation method for redundant joints. It is very difficult to capture the movement of creatures (animals). That is because creatures are hard to treat and the size of a creature is often too big or small. Usually animators manually create motions of creatures in the CG industry. A motion transfer method is proposed in order to overcome the above-mentioned difficulties in capturing creaturepsilas motions. The proposed method consists of two stages. In the first stage, the root (user-specified center joint of the bone structure) joint motion is copied, and other limbs movements are copied by using the inverse kinematics method in the next stage. When the target creaturepsilas bone structure is more complicated than that of the source creature, there may be redundant joints of the target creature that do not have appropriate matching source joints. A method for creating motions of the redundant joints is also proposed. |
| Starting Page | 2645 |
| Ending Page | 2648 |
| File Size | 774366 |
| Page Count | 4 |
| File Format | |
| ISBN | 9788995003893 |
| DOI | 10.1109/ICCAS.2008.4694303 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2008-10-14 |
| Publisher Place | South Korea |
| Access Restriction | Subscribed |
| Rights Holder | ICROS |
| Subject Keyword | digital creature Optimization methods inverse kinematics animation Jacobian matrices Animals Character generation Motion transfer Kinematics Computer graphics mass-spring system retargetting Animation Bones Motion pictures Joints |
| Content Type | Text |
| Resource Type | Article |
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