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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Esteves, M. Fonseca, B. Morgado, L. Martins, P. |
| Copyright Year | 2008 |
| Description | Author affiliation: Polytech. Inst. of Leiria, Leiria (Esteves, M.) || Univ. of Tras-os-Montes e Alto Douro (Fonseca, B.; Morgado, L.; Martins, P.) |
| Abstract | In this paper, it is presented a study concerning about the use of the three-dimensional virtual world Second Life (SL) to visualize and contextualize the learning of computer programming. SL allows students to use avatars to create 3D objects and program their behaviours, process data, and interact with external servers, using Linden Scripting Language (LSL), a language with C-like syntax and a state machine. Scripts can execute concurrently, and several students can simultaneously work over the same object and/or script. Through action research, we explore and analyse the potential of SL for teaching-learning introductory computer programming in computer science undergraduate courses. We believe this virtual environment has potential to help students, since it presents an immediately visual feedback of the program execution. |
| File Size | 713308 |
| File Format | |
| ISBN | 9781424419692 |
| ISSN | 01905848 |
| DOI | 10.1109/FIE.2008.4720544 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2008-10-22 |
| Publisher Place | USA |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Virtual environment Programming profession Education Computer science Computer languages Second Life Context Problem-solving Data visualization Avatars context Programming learning virtual world MMOG |
| Content Type | Text |
| Resource Type | Article |
| Subject | Education Computer Science Applications Software |
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