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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Yu, Rui Russell, Chris Campbell, Neill D. F. Agapito, Lourdes |
| Copyright Year | 2015 |
| Abstract | In this paper we tackle the problem of capturing the dense, detailed 3D geometry of generic, complex non-rigid meshes using a single RGB-only commodity video camera and a direct approach. While robust and even real-time solutions exist to this problem if the observed scene is static, for non-rigid dense shape capture current systems are typically restricted to the use of complex multi-camera rigs, take advantage of the additional depth channel available in RGB-D cameras, or deal with specific shapes such as faces or planar surfaces. In contrast, our method makes use of a single RGB video as input, it can capture the deformations of generic shapes, and the depth estimation is dense, per-pixel and direct. We first compute a dense 3D template of the shape of the object, using a short rigid sequence, and subsequently perform online reconstruction of the non-rigid mesh as it evolves over time. Our energy optimization approach minimizes a robust photometric cost that simultaneously estimates the temporal correspondences and 3D deformations with respect to the template mesh. In our experimental evaluation we show a range of qualitative results on novel datasets, we compare against an existing method that requires multi-frame optical flow, and perform a quantitative evaluation against other template-based approaches on a ground truth dataset. |
| Starting Page | 918 |
| Ending Page | 926 |
| File Size | 1604892 |
| Page Count | 9 |
| File Format | |
| ISSN | 23807504 |
| e-ISBN | 9781467383912 |
| DOI | 10.1109/ICCV.2015.111 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2015-12-07 |
| Publisher Place | Chile |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Shape Three-dimensional displays Cameras Streaming media Image reconstruction Robustness Surface reconstruction |
| Content Type | Text |
| Resource Type | Article |
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