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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Papon, Jeremie Schoeler, Markus |
| Copyright Year | 2015 |
| Abstract | In this work we address the problem of indoor scene understanding from RGB-D images. Specifically, we propose to find instances of common furniture classes, their spatial extent, and their pose with respect to generalized class models. To accomplish this, we use a deep, wide, multi-output convolutional neural network (CNN) that predicts class, pose, and location of possible objects simultaneously. To overcome the lack of large annotated RGB-D training sets (especially those with pose), we use an on-the-fly rendering pipeline that generates realistic cluttered room scenes in parallel to training. We then perform transfer learning on the relatively small amount of publicly available annotated RGB-D data, and find that our model is able to successfully annotate even highly challenging real scenes. Importantly, our trained network is able to understand noisy and sparse observations of highly cluttered scenes with a remarkable degree of accuracy, inferring class and pose from a very limited set of cues. Additionally, our neural network is only moderately deep and computes class, pose and position in tandem, so the overall run-time is significantly faster than existing methods, estimating all output parameters simultaneously in parallel. |
| Starting Page | 774 |
| Ending Page | 782 |
| File Size | 3289254 |
| Page Count | 9 |
| File Format | |
| ISSN | 23807504 |
| e-ISBN | 9781467383912 |
| DOI | 10.1109/ICCV.2015.95 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2015-12-07 |
| Publisher Place | Chile |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Solid modeling Training Three-dimensional displays Rendering (computer graphics) Adaptation models Semantics Proposals |
| Content Type | Text |
| Resource Type | Article |
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