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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Minzhi Luo Guanghong Gong Kamel, A.E. |
| Copyright Year | 2010 |
| Description | Author affiliation: LAGIS, Ecole Centrale de Lille Cite Scientifique, BP 48 F59651, Villeneuve D'Ascq Cedex, France (Minzhi Luo; Kamel, A.E.) || School of Automation Science and Electrical Engineering Beijing University of Aeronautics and Astronautics, Beijing 100083, China (Guanghong Gong) |
| Abstract | This paper is devoted to efficient algorithms for real-time rendering of seashore using programmable Graphics Processing Unit (GPU). The scene of seashore is a usual component of virtual environment in simulators or games and should be realistic and real-time. We realized the realtime seashore simulation in three steps: first the ocean wave generation, using a simple but high-efficiency model which can describe both shallow and deep ocean; second the optical effects imitation and third the interaction of ocean waves with the coast, including the coastline simulation designed mathematically and the breaking waves simulation designed by 3D Be´zier curved surface via metamorphosing and key-frame animation. Scenes under different atmospheric conditions are also presented in this paper. |
| Starting Page | 1036 |
| Ending Page | 1041 |
| File Size | 986501 |
| Page Count | 6 |
| File Format | |
| ISBN | 9781424481347 |
| e-ISBN | 9781424481361 |
| DOI | 10.1109/ISDA.2010.5687049 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2010-11-29 |
| Publisher Place | Egypt |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Solid modeling Sea surface coastline Atmospheric modeling realtime rendering seashore Ocean waves breaking waves Mathematical model GPU Optical surface waves |
| Content Type | Text |
| Resource Type | Article |
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