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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Goggins, S.P. Schmidt, M. Guajardo, J. Moore, J. |
| Copyright Year | 2010 |
| Abstract | The Human Computer Interaction community is beginning to wrestle with the challenges of effective interaction design for groups collaborating in 3 dimensional virtual worlds. Understanding of the requirements and design processes necessary to support these new technologies is still emerging. While the gaming community has developed heuristics for game design over a 25 year period, the adaptation of this knowledge for the design of virtual collaboration spaces has been limited. Following a research through design approach, we create novel integrations and applications of Human Computer Interaction research methods in an attempt to understand the collaborative work of a small group of individuals in a 3 dimensional virtual world. Specifically, the fine grained perspective provided by eye-tracking (ET), and a more coarse unit of analysis, provided by All-Views-Qualitative-Analysis (AVQA), are applied to understand non-gaming interaction in 3 dimensional virtual worlds. To formalize an integrated method, we describe three lenses for analyzing eye-tracking data in graphics intensive and animated virtual applications. Then, we combine those outcomes with a single method for integrating and analyzing the points-of-view of all subjects in a small group collaborating on a creative work task in a 3 dimensional virtual world. Through these examples, we illustrate the benefits of this type of research for 3 dimensional virtual world designers. |
| Starting Page | 1 |
| Ending Page | 10 |
| File Size | 526939 |
| Page Count | 10 |
| File Format | |
| ISBN | 9781424455096 |
| ISSN | 15301605 |
| e-ISBN | 9781424455102 |
| DOI | 10.1109/HICSS.2010.71 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2010-01-05 |
| Publisher Place | USA |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Collaborative work Human computer interaction Space technology Collaboration Process design Application software Lenses Data analysis Graphics Animation |
| Content Type | Text |
| Resource Type | Article |
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