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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Shi-Jim Yen Tsan-Cheng Su Shun-Chin Hsu |
| Copyright Year | 2011 |
| Description | Author affiliation: Department of Computer Science & Information Engineering, National Dong Hwa University, Hualien, Taiwan, R.O.C. (Shi-Jim Yen; Tsan-Cheng Su) || Department of Information, Management, Chang Jung Christian University, Tainan, Taiwan, R.O.C. (Shun-Chin Hsu) |
| Abstract | Fillomino is a logical puzzle game invented by Nikoli Company in Japan. Fillomino is played on a rectangular cell with no standard size; the internal cell lines are often dotted. Some cells of the cell start containing numbers, referred to as "givens". In this paper, we propose a puzzle solving algorithm to treat these problems. Based on the fact the Fillomino are compact and contiguous, some logical rules are deduced to paint some cells. Experimental results show that our algorithm can solve Fillominos successfully and efficient, and the processing speed is significantly faster than that of depth first search algorithm. |
| Starting Page | 190 |
| Ending Page | 194 |
| File Size | 176647 |
| Page Count | 5 |
| File Format | |
| ISBN | 9781424473151 |
| ISSN | 10987584 |
| e-ISBN | 9781424473175 |
| e-ISBN | 9781424473168 |
| DOI | 10.1109/FUZZY.2011.6007663 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2011-06-27 |
| Publisher Place | Taiwan |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Games Algorithm design and analysis Genetic algorithms Evolutionary computation Computer science Tomography Conferences CSP Fillomino Puzzle Game |
| Content Type | Text |
| Resource Type | Article |
| Subject | Applied Mathematics Artificial Intelligence Theoretical Computer Science Software |
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