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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Tsukamoto, H. Takemura, Y. Nagumo, H. Nitta, N. |
| Copyright Year | 2012 |
| Description | Author affiliation: Department of Social Welfare and Psychology, Niigata Seiryo University, Niigata, Japan (Nagumo, H.) || Graduate School of Natural Science, Konan University, Hyogo, Japan (Nitta, N.) || Department of Character Creative, Arts, Osaka University of Arts, Osaka, Japan (Tsukamoto, H.; Takemura, Y.) |
| Abstract | In this research the motivational levels of the students in a social welfare department while learning computer programming were analyzed relative to the contents that were taught in each lesson. The introductory programming course was game-based, and Java language was used with Eclipse as the Integrated Development Environment (IDE). The lessons were designed in such a way that as the students finished more and more assignments they were nearing completion of the Tetris game. The motivation levels were measured using a questionnaire based on the ARCS motivation model, which has four factors: Attention, Relevance, Confidence, and Satisfaction. As a result, it was found that the motivation of the students changes according to the lesson content. |
| Starting Page | 1 |
| Ending Page | 2 |
| File Size | 653729 |
| Page Count | 2 |
| File Format | |
| ISBN | 9781467313537 |
| ISSN | 01905848 |
| e-ISBN | 9781467313520 |
| e-ISBN | 9781467313513 |
| DOI | 10.1109/FIE.2012.6462408 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2012-10-03 |
| Publisher Place | USA |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Programming profession Games Educational institutions Java Computational modeling ARCS model introductory programming motivation analysis |
| Content Type | Text |
| Resource Type | Article |
| Subject | Education Computer Science Applications Software |
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