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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Kai Liu Yuliang Yang Yanlin Zhu |
| Copyright Year | 2012 |
| Description | Author affiliation: Dept. of Communication Engineering, School of Computer & Communication Engineering, USTB, Beijing, China (Kai Liu; Yuliang Yang; Yanlin Zhu) |
| Abstract | Tetris game is a classic game of logic control. This article gives a programming design of Tetris game based on the FPGA using VHDL. Game players can move and rotate blocks with the PS/2 interface keyboard, and the game video is showed in a VGA monitor. The game realized the function of the movement and rotation of blocks, randomly generating next blocks, eliminating rows, getting scores and speeding up. It also contained the normal mode corresponding to 7 types of blocks and the expert mode corresponding to 11 types of blocks. The successful transplant of Tetris game provides a template for the development of other visual control systems in the FPGA. |
| Starting Page | 2925 |
| Ending Page | 2928 |
| File Size | 245353 |
| Page Count | 4 |
| File Format | |
| ISBN | 9781457714146 |
| e-ISBN | 9781457714153 |
| DOI | 10.1109/CECNet.2012.6201435 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2012-04-21 |
| Publisher Place | China |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Graphics Presses Tetris game VHDL FPGA Keyboards Games Programming Field programmable gate arrays Monitoring |
| Content Type | Text |
| Resource Type | Article |
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