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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Xinrui Yu Suoju He Yuan Gao Jiajian Yang Lingdao Sha Yidan Zhang Zhaobo Ai |
| Copyright Year | 2010 |
| Description | Author affiliation: School of Software Engineering, Beijing University of Posts and Telecommunications, Beijing, China (Suoju He) || International School, Beijing University of Posts and Telecommunications, Beijing, China (Xinrui Yu; Yuan Gao; Jiajian Yang; Lingdao Sha; Yidan Zhang; Zhaobo Ai) |
| Abstract | To create a satisfactory game opponent is to optimize player's experience through creation of an dynamic balanced game, which means that win-rate of players is adjusted according to their ability. The most commonly used approach for generating satisfactory game opponent is Dynamic Difficulty Adjustment (DDA), which is to dynamically adjust challenge level of the opponent according to the player's skill level. However, DDA currently used is relatively simple and implementing DDA by adjusting opponent's intelligence is still challenging. In this paper, we propose to use Artificial Neural Network(ANN) to implement DDA and unsupervised learning methodologies to improve the performance of ANN. ANN-controlled Non-Player Characters (NPC) can make "wise" decision based on collected attributes of all the characters in the game. Different ANNs can provide different win-rates for different player strategies, which can achieve the dynamic balance we expected and enhance the user experience of games. |
| Starting Page | 583 |
| Ending Page | 587 |
| File Size | 211935 |
| Page Count | 5 |
| File Format | |
| ISBN | 9781424473847 |
| e-ISBN | 9781424473861 |
| DOI | 10.1109/ICICIS.2010.5534761 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2010-06-23 |
| Publisher Place | China |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | DDA ANN Humans Artificial neural networks Helium Clustering Unsupervised learning Clustering algorithms Games Dogs Player strategy Artificial intelligence Testing Software engineering |
| Content Type | Text |
| Resource Type | Article |
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