NDLI logo
  • Content
  • Similar Resources
  • Metadata
  • Cite This
  • Log-in
  • Fullscreen
Log-in
Do not have an account? Register Now
Forgot your password? Account recovery
  1. Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts (DIMEA '08)
  2. Motion2Sound
Loading...

Please wait, while we are loading the content...

Interacting with virtual and augmented worlds
Socializing in mobile gaming
A case study of developing game edutainment: "addictive danger"
The virtual museum of sculpture
Toward accessible 3D virtual environments for the blind and visually impaired
Digital art 2.0: art meets web 2.0 trend
A realtime mixed reality system for seamless interaction between real and virtual objects
Web services for digital rights management and copyright protection in digital media
Interactivity dimension: media, contents, and user perception
Emotionally aware automated portrait painting
Hierarchical triangular patches for terrain rendering with their matching blocks
HERON: a zournas digital virtual musical instrument
Towards minimalism and expressiveness in interactive drama
Video conducting the olympic games 2008: the iTV field trial of the EU-IST project LIVE
Sydewynder: rapid prototyping for mobile mixed-reality games
Achieving pervasive awareness through artwork
Motion2Sound
Interacting with virtual and augmented worlds
Overview of the European Commission research lines in the creative and cultural sectors in support of media content
Pervasive play, immersion and story: designing interference
Three dimensional knowledge visualization in the theatre studies classroom
Showing the evolution of the city of Trento across centuries
A cultural probes study on video sharing and social communication on the internet
Biometric tendency recognition and classification system: an artistic approach
Mastermind: an augment reality approach: [porting a legacy game to new interaction paradigms]
Lei Feng lives on in cyberspace
Handling out of domain topics by a conversational character
The rhetoric of interactive art works
An interactive sketching method for 3D object modeling
Iscore: a system for writing interaction
Authoring interactive narratives with hypersections
User centric media in the future internet: trends and challenges
Mobility and social interaction as core gameplay elements in multi-player augmented reality
Designing GUI for the user configuration of pervasive awareness applications
A 3D J2ME game utilizing autonomous moving agents
Aer()sculpture, art made out of threatened sky
Design for coincidence: incorporating real world artifacts in location based games
Multiplayer role games applied to problem based learning
Design of information landscapes for cultural heritage content
Synergy: a prototype collaborative environment to support the conceptual stages of the design process
Creating 3D virtual sculptures from vision and touch technologies
Integrated modelling of sonic vibration and macroscopic object movement: an example of an interactive ball game
Oce@Nyd: a new tailorable groupware for digital media collection for underwater virtual environments
A user profile-based personalization system for digital multimedia content
Interactive Antarctica: a museum installation based on an augmented reality system
Embodiment in data sculpture: a model of the physical visualization of information
Distributed collective practices in collaborative music performance
Mobile video stories
An advanced direct searching technique applied on compressed video content repositories
The magic lens box: simplifying the development of mixed reality games
Mii & you
An online artistic game: the 12 labors of the internet user
Computer games-based learning: research and initiatives
Lessons learned: game design for large public displays
Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds
Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum visit
The-walk-in-the-city: a (no)ordinary image: an essay on creative technologies
Virtualizing a campus: a SEEU case study
Adaptive user preference modeling and its application to in-flight entertainment
Social active listening and making of expressive music: the interactive piece the bow is bent and drawn
System architecture and interactivity model for mobile TV applications
A game-engine based virtual museum authoring and presentation system
Pervasive awareness applications: aesthetic and ludic aspects
Research of guide system utilizing artificial human shadow: proposal of "S3G shadow support guide system"
Augmented reality for games
Jabberwocky: children's digital ink story writing from nonsense to sense
Enabling indoor exhibition automated guidance and multimedia content delivery on mobile devices
Software engineering for and with artists: a case study
Development and evaluation of a centaur robot
AI Model for Computer games based on Case Based Reasoning and AI Planning
Analysis of Japanese folktales for the purpose of story generation
Person tracking for ambient camera selection in complex sports environments
Interfacing intimacy: spatializing ubiquitous technologies for dwelling places
Educational game Europe 2045
Social heroes: games as APIs for social interaction
Experiences from the use of a shared multimedia space for e-learning in Brazil primary schools
Aesthetic and auditory enhancements for multi-stream information sonification
Content strategies of the future: between games and stories -- crossroads for the video game industry
The next step in social networking software: the global coffee machine
Butterfly dress
Fanboys, competers, escapists and time-killers: a typology based on gamers' motivations for playing video games
Designing avatars
Conciliating coherence and high responsiveness in interactive storytelling
Ludic aspects of the generative audiovisual narrative system
Create a mobile video story
A real-time streaming games-on-demand system
The ludic aspect of interaction during a pervasive game activity
CIL3D: a content-based 3D model search engine
Massh!: a web-based collective music mashup system
Touch the invisibles
Office Diva
Designing interaction and animation in YS-3: multi-layered interactive animation device
Roll your own city
Direct searching of multimedia content based on video characteristics extracted from compressed domain
Crossed lines
The mutiny: an interactive drama on IDtension

Motion2Sound

Content Provider ACM Digital Library
Author Bousbouras, Aggelos Kazilunas, Antanas
Abstract Motion2Sound is a program that translates motion properties into sound ones. This is done by using a motion detection system(Open Cv) and one can have as an input a live web-cam or a video. Several parameters are used to enhance the results such as 'intervals' for different scales, 'tunit'(based on psychophysics principles) for minimum time unit of sound generation and 'threshold' for deciding how much of the motion shall be captured and thus translated into sound. It can be a useful tool for different art forms such as video art, experimental dance, theater, e.t.c.It works as a plug-in to sequencer programs such as fruity loops, cubase and others and as a stand alone as well. One can choose whichever virtual instrument he wants for generating sound or the in-built one.
Starting Page 511
Ending Page 512
Page Count 2
File Format PDF
ISBN 9781605582481
DOI 10.1145/1413634.1413730
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2008-09-10
Publisher Place New York
Access Restriction Subscribed
Subject Keyword Motion Composition Video art Music Dance Sound
Content Type Text
Resource Type Article
  • About
  • Disclaimer
  • Feedback
  • Sponsor
  • Contact
  • Chat with Us
About National Digital Library of India (NDLI)
NDLI logo

National Digital Library of India (NDLI) is a virtual repository of learning resources which is not just a repository with search/browse facilities but provides a host of services for the learner community. It is sponsored and mentored by Ministry of Education, Government of India, through its National Mission on Education through Information and Communication Technology (NMEICT). Filtered and federated searching is employed to facilitate focused searching so that learners can find the right resource with least effort and in minimum time. NDLI provides user group-specific services such as Examination Preparatory for School and College students and job aspirants. Services for Researchers and general learners are also provided. NDLI is designed to hold content of any language and provides interface support for 10 most widely used Indian languages. It is built to provide support for all academic levels including researchers and life-long learners, all disciplines, all popular forms of access devices and differently-abled learners. It is designed to enable people to learn and prepare from best practices from all over the world and to facilitate researchers to perform inter-linked exploration from multiple sources. It is developed, operated and maintained from Indian Institute of Technology Kharagpur.

Learn more about this project from here.

Disclaimer

NDLI is a conglomeration of freely available or institutionally contributed or donated or publisher managed contents. Almost all these contents are hosted and accessed from respective sources. The responsibility for authenticity, relevance, completeness, accuracy, reliability and suitability of these contents rests with the respective organization and NDLI has no responsibility or liability for these. Every effort is made to keep the NDLI portal up and running smoothly unless there are some unavoidable technical issues.

Feedback

Sponsor

Ministry of Education, through its National Mission on Education through Information and Communication Technology (NMEICT), has sponsored and funded the National Digital Library of India (NDLI) project.

Contact National Digital Library of India
Central Library (ISO-9001:2015 Certified)
Indian Institute of Technology Kharagpur
Kharagpur, West Bengal, India | PIN - 721302
See location in the Map
03222 282435
Mail: support@ndl.gov.in
Sl. Authority Responsibilities Communication Details
1 Ministry of Education (GoI),
Department of Higher Education
Sanctioning Authority https://www.education.gov.in/ict-initiatives
2 Indian Institute of Technology Kharagpur Host Institute of the Project: The host institute of the project is responsible for providing infrastructure support and hosting the project https://www.iitkgp.ac.in
3 National Digital Library of India Office, Indian Institute of Technology Kharagpur The administrative and infrastructural headquarters of the project Dr. B. Sutradhar  bsutra@ndl.gov.in
4 Project PI / Joint PI Principal Investigator and Joint Principal Investigators of the project Dr. B. Sutradhar  bsutra@ndl.gov.in
Prof. Saswat Chakrabarti  will be added soon
5 Website/Portal (Helpdesk) Queries regarding NDLI and its services support@ndl.gov.in
6 Contents and Copyright Issues Queries related to content curation and copyright issues content@ndl.gov.in
7 National Digital Library of India Club (NDLI Club) Queries related to NDLI Club formation, support, user awareness program, seminar/symposium, collaboration, social media, promotion, and outreach clubsupport@ndl.gov.in
8 Digital Preservation Centre (DPC) Assistance with digitizing and archiving copyright-free printed books dpc@ndl.gov.in
9 IDR Setup or Support Queries related to establishment and support of Institutional Digital Repository (IDR) and IDR workshops idr@ndl.gov.in
I will try my best to help you...
Cite this Content
Loading...