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| Content Provider | ACM Digital Library |
|---|---|
| Author | Bellotti, Francesco Zappi, Victor De Gloria, Alessandro Berta, Riccardo |
| Abstract | 3D environments are very popular among gamers and ever more used for simulations and serious games. The educational value of setting an adventure/simulation in a Virtual World (VW) is significant, in particular when training a workforce in performing dangerous/special tasks. However, when it comes to the exploration of a world to learn from it - as it happens in several real-life experiences - there is the risk that a lot of "knowledge in the world" is wasted because of a lack of appropriate guidance and the difficulty of providing more in-depth information about some items without interrupting the flow of the game. This paper discusses a Virtual Reality (VR) environment - aimed at promoting a meaningful interaction with artistic heritage - that has been enhanced with embedded microGames (mGs). mGs challenge the player to discover/investigate historical/artistic details related to a reconstructed area and virtually interact with pieces of the heritage in their context. mGs can be thought of as sort of 1-level links in the "hypertext" represented by the 3D environment where the player lives her/his cultural adventure. Preliminary informal tests have suggested that the approach is valid and also provided some guidelines about how to properly and smoothly integrate mGs in a 3D environment, which is an important requirement in order not to startle/distract the player. |
| Starting Page | 77 |
| Ending Page | 84 |
| Page Count | 8 |
| File Format | |
| ISBN | 9781605582481 |
| DOI | 10.1145/1413634.1413653 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2008-09-10 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Subject Keyword | Serious games Virtual heritage 3d reconstruction |
| Content Type | Text |
| Resource Type | Article |
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