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| Content Provider | ACM Digital Library |
|---|---|
| Author | Oliver, Antonio Adán González, Vicente Dominguez Chacón, Ricardo Chacón Miño, Santiago Salamanca Muñoz, Hector Rodriguez |
| Abstract | One of the lacks of the current conventional 3D sensor devices is that they are unable to carry out an efficient fusion between overlapped samples and generate complete and realistic reconstruction of an object (Figure 1). The completeness concerns both geometry and colour aspects (G+C). Consequently, obtaining whole (G+C) and precise registration of multiple views of an art piece is an unsolved and important problem which is required in museums and archaeological environments. In this paper we present a computer-human interactive system based on vision and touching technologies that allows us to obtain realistic 3D sculpture models. Following a global-to-local mixture strategy, millions of points with their respective colours, taken by a laser-scanner sensor, are integrated into a unique 3D model. After that, this model can be refined by a sculptor using a force-feedback device in which he can change geometrical, texture and colour properties. The final result is a high-quality restored virtual 3D model which can be exposed in museums or demanded by art researchers. An extensive experimentation is being carrying out on millennium sculptures and pieces of the Spanish National Museum of Roman Art yielding excellent results. |
| Starting Page | 174 |
| Ending Page | 181 |
| Page Count | 8 |
| File Format | |
| ISBN | 9781605582481 |
| DOI | 10.1145/1413634.1413669 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2008-09-10 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Subject Keyword | 3d modeling 3d vision sensors 3d touch technologies Reverse engineering 3d digitalization |
| Content Type | Text |
| Resource Type | Article |
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