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Content Provider | ACM Digital Library |
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Author | Abreu, Pedro Mendes, Pedro |
Abstract | Mastermind was created in the seventies, when an Israeli telecommunications expert called Mordecai Meirowitz created a new cunning and logic game. A Mastermind session played by human players is typically short as it takes about twenty minutes. Such feature is ideal for online implementations but one of the problems of traditional board games like Mastermind is its poor attractiveness comparing to the new generation of video games. In order to reduce this gap, the main goal of this research was to port the Mastermind game to a 3D environment increasing the possible interest for players. This goal has been successfully achieved as this implementation presents a fully functional game logic module, a conventional 3D interface that has also been ported to an AR (augmentation reality) environment using ARToolKit. This platform proved to be efficient, because relevant requisites in this domain were satisfactorily met when tested on homogeneous lit environments. The obtained results were quite good, mainly in what concerns taking a hugely popular game to a completely new interaction paradigm. In terms of pattern recognition the AR solution proved to be suitable for the case at a hand. These results were achieved even with low brand webcams and computing platforms. In fact memory consumption was kept to a minimum due to the usage of appropriate data-structures. |
Starting Page | 205 |
Ending Page | 210 |
Page Count | 6 |
File Format | |
ISBN | 9781605582481 |
DOI | 10.1145/1413634.1413674 |
Language | English |
Publisher | Association for Computing Machinery (ACM) |
Publisher Date | 2008-09-10 |
Publisher Place | New York |
Access Restriction | Subscribed |
Subject Keyword | 3d interface Problem solving Pattern recognition Augmented-reality Sets theory |
Content Type | Text |
Resource Type | Article |
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