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  1. Proceedings of the Second International Workshop on Games and Software Engineering (GAS '12)
  2. Reusable components for artificial intelligence in computer games
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Learning software engineering processes through playing games: suggestions for next generation of simulations and digital learning games
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Supporting seniors rehabilitation through videogame technology: a distributed approach
Adaptive serious game development
Evaluation of user engagement and message comprehension in a pervasive software installation
Creation of a game-based digital layer for increased museum engagement among digital natives
Reusable components for artificial intelligence in computer games
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Prototyping a simple layered artificial intelligence engine for computer games.

Reusable components for artificial intelligence in computer games

Content Provider ACM Digital Library
Author Verbrugge, Clark Dragert, Christopher Kienzle, Jörg
Abstract While component reuse is a common concept in software engineering, it does not yet have a strong foothold in Computer Game development, in particular the development of computer-controlled game characters. In this work, we take a modular Statechart-based game AI modelling approach and develop a reuse strategy to enable fast development of new AIs. This is aided through the creation of a standardized interface for Statechart modules in a layered architecture. Reuse is enabled at a high-level through functional groups that encapsulate behaviour. These concepts are solidified with the development of the SkyAI tool. SkyAI enables a developer to build and work with a library of modular components to develop new AIs by composing modules, and then output the resulting product to an existing game. Efficacy is demonstrated by reusing AI components from a tank to quickly make a much different AI for a simple animal.
Starting Page 35
Ending Page 41
Page Count 7
File Format PDF
ISBN 9781467317689
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2012-06-09
Access Restriction Subscribed
Subject Keyword Statecharts Reuse Ai Computer games
Content Type Text
Resource Type Article
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