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| Content Provider | ACM Digital Library |
|---|---|
| Author | Pieper, Jöran |
| Abstract | Software Processes belong to those knowledge areas of software engineering that are less suitable to be taught classically in lectures. Class projects which frequently complement lectures are limited by academic settings in various ways too. Simulation and digital game-based learning are considered to have great potential to extend the learning experiences beyond lectures and class projects, help to develop insight into the necessity of software processes and to widen the perspective of software engineering students in a virtual and efficient way. Several efforts made by different research groups show encouraging results. This research gathers preliminary findings, develops new ideas and gives suggestions to exhaust the potential further and to encourage the wider application of digital game-based learning in software engineering education. These suggestions are the foundation for building blocks of a new framework for simulation based digital learning games aiming to teach software engineering processes more effectively and efficiently. |
| Starting Page | 1 |
| Ending Page | 4 |
| Page Count | 4 |
| File Format | |
| ISBN | 9781467317689 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2012-06-09 |
| Access Restriction | Subscribed |
| Subject Keyword | Software process engineering Software engineering education Software process simulation Software process Digital game-based learning Software engineering |
| Content Type | Text |
| Resource Type | Article |
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