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  1. Proceedings of the Second International Workshop on Games and Software Engineering (GAS '12)
  2. It was a bit of a race: gamification of version control
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Learning software engineering processes through playing games: suggestions for next generation of simulations and digital learning games
It was a bit of a race: gamification of version control
Toward adopting self-organizing models for the gamification of context-aware user applications
Supporting seniors rehabilitation through videogame technology: a distributed approach
Adaptive serious game development
Evaluation of user engagement and message comprehension in a pervasive software installation
Creation of a game-based digital layer for increased museum engagement among digital natives
Reusable components for artificial intelligence in computer games
Feedback in low vs. high fidelity visuals for game prototypes

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It was a bit of a race: gamification of version control

Content Provider ACM Digital Library
Author Schneider, Kurt Singer, Leif
Abstract The adoption of software engineering practices cannot always be achieved by education or processes. However, social software has the potential for supporting deliberate behavior change. We present preliminary results of an experiment in which we encouraged computer science students to make more frequent commits to version control by using a social software application. We provided a web-based newsfeed of commits that also displayed a leaderboard. While we have yet to analyze the data, interviews we conducted with the participants allow for first qualitative insights.
Starting Page 5
Ending Page 8
Page Count 4
File Format PDF
ISBN 9781467317689
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2012-06-09
Access Restriction Subscribed
Subject Keyword Social software Commits Version control Motivation Behavior change Gamification
Content Type Text
Resource Type Article
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