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| Content Provider | Springer Nature Link |
|---|---|
| Author | Galway, Leo Charles, Darryl Black, Michaela |
| Copyright Year | 2009 |
| Abstract | Artificial intelligence for digital games constitutes the implementation of a set of algorithms and techniques from both traditional and modern artificial intelligence in order to provide solutions to a range of game dependent problems. However, the majority of current approaches lead to predefined, static and predictable game agent responses, with no ability to adjust during game-play to the behaviour or playing style of the player. Machine learning techniques provide a way to improve the behavioural dynamics of computer controlled game agents by facilitating the automated generation and selection of behaviours, thus enhancing the capabilities of digital game artificial intelligence and providing the opportunity to create more engaging and entertaining game-play experiences. This paper provides a survey of the current state of academic machine learning research for digital game environments, with respect to the use of techniques from neural networks, evolutionary computation and reinforcement learning for game agent control. |
| Starting Page | 123 |
| Ending Page | 161 |
| Page Count | 39 |
| File Format | |
| ISSN | 02692821 |
| Journal | Artificial Intelligence Review |
| Volume Number | 29 |
| Issue Number | 2 |
| e-ISSN | 15737462 |
| Language | English |
| Publisher | Springer Netherlands |
| Publisher Date | 2009-08-05 |
| Publisher Place | Dordrecht |
| Access Restriction | Subscribed |
| Subject Keyword | Machine learning Computational intelligence Digital games Game AI Computer Science Artificial Intelligence (incl. Robotics) |
| Content Type | Text |
| Resource Type | Article |
| Subject | Artificial Intelligence Linguistics and Language |
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