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  1. Proceedings of the Second International Workshop on Games and Software Engineering (GAS '12)
  2. Feedback in low vs. high fidelity visuals for game prototypes
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Learning software engineering processes through playing games: suggestions for next generation of simulations and digital learning games
It was a bit of a race: gamification of version control
Toward adopting self-organizing models for the gamification of context-aware user applications
Supporting seniors rehabilitation through videogame technology: a distributed approach
Adaptive serious game development
Evaluation of user engagement and message comprehension in a pervasive software installation
Creation of a game-based digital layer for increased museum engagement among digital natives
Reusable components for artificial intelligence in computer games
Feedback in low vs. high fidelity visuals for game prototypes

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Feedback in low vs. high fidelity visuals for game prototypes

Content Provider ACM Digital Library
Author Haladjian, Juan Simeonova, Blagina Köhler, Barbara Ismailović, Damir
Abstract Prototypes have proven to be a good practice in different areas. In the gaming industry, they help identify usability and gameplay issues, among others. The earlier these issues are identified, the less effort is required fixing them. But game assets like graphics are often expensive and are available later on, or even after game functionality has been implemented. Game prototypes are in this case created using lower fidelity visuals. While this technique makes it possible to perform usability tests, it may bias the feedback provided by usability testers. In this paper we investigate how the fidelity of the prototypes used for usability testing influence the feedback provided by testers.
Starting Page 42
Ending Page 47
Page Count 6
File Format PDF
ISBN 9781467317689
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2012-06-09
Access Restriction Subscribed
Subject Keyword Game engineering Style Serious games Styling
Content Type Text
Resource Type Article
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