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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Suki, N.M. Eshaq, A.R.M. Radha Krishna Rao, G.S.V. |
| Copyright Year | 2006 |
| Description | Author affiliation: Fac. of Creative Multimedia, Multimedia Univ. (Suki, N.M.; Eshaq, A.R.M.; Radha Krishna Rao, G.S.V.) |
| Abstract | This research measures the potential of mobile content in learning to increase users' tacit knowledge development. Concentration is given on the effectiveness of incorporating game-based learning into mobile technology as a new edutainment instructional model. A comparative study on selected mobile content platforms is carried out to examine to what extents the usage of game are being applied in learning from the users perspective. A survey is conducted on the users' reaction on the impacts of mobile technology and its content impact on the traditional and conventional learning method. A perceptual test is carried out to support the survey. This research proposes a framework on how mobile technology and its content could shape the learning in future. With the emergence of new tools and media, mobile content is suggested as a powerful means to increase tacit knowledge via the exploration of interactivity, multimedia and 3D animation for creative edutainment and communication in the future |
| Sponsorship | ECTI, Thailand NECTEC, Thailand King Mongkut's Inst. of Tech., Thailand IEEE Circuits and Syst. Soc |
| Starting Page | 965 |
| Ending Page | 969 |
| File Size | 5889103 |
| Page Count | 5 |
| File Format | |
| ISBN | 0780397401 |
| DOI | 10.1109/ISCIT.2006.339920 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2006-10-18 |
| Publisher Place | Thailand |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Communication effectiveness edutainment Demography Multimedia systems Mobile communication mobile technology Mobile handsets learning Information technology Learning systems tacit knowledge Animation Internet mobile content Testing |
| Content Type | Text |
| Resource Type | Article |
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