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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Lingdao Sha Souju He Junping Wang Jiajian Yang Yuan Gao Yidan Zhang Xinrui Yu |
| Copyright Year | 2010 |
| Description | Author affiliation: International School, School of Software Engineering, Beijing University of Posts and Telecommunications, China (Lingdao Sha; Souju He; Junping Wang; Jiajian Yang; Yuan Gao; Yidan Zhang; Xinrui Yu) |
| Abstract | The goal for video game AI (artificial intelligence) is to generate AI that is at appropriate challenge level. Most existing game AI is implemented by FSM (Finite State Machine) which has drawbacks in the three respects: requirement of designer's intensive participation; can't adjust strategies or difficulty dynamically; no planning and looking forward. Contribution of this paper is to propose DDA (dynamic difficulty adjustment) as an approach to create appropriate challenge level game opponent. During the research, the prey and predator genre game of Dead-End is used as test-bed to prove the proposed theory. Based on the Dead-End test-bed, I proposed two kinds of DDA which are DDA by “time-constrained-CI” and DDA by “knowledge-based-time-constrained-CI”. As the latter is based on knowledge, it is more computational resource efficient than the former and thus more applicable for multi-player online games, while the former is only applicable for the standalone PC game. |
| Starting Page | 3897 |
| Ending Page | 3901 |
| File Size | 354866 |
| Page Count | 5 |
| File Format | |
| ISBN | 9781424459582 |
| e-ISBN | 9781424459612 |
| DOI | 10.1109/ICNC.2010.5584744 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2010-08-10 |
| Publisher Place | China |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Computers DDA Challengeable Computational modeling Knowledge based systems CI Artificial neural networks Dead-End MCTS Games Dogs Game AI Appropriate |
| Content Type | Text |
| Resource Type | Article |
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