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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Yidan Zhang Suoju He Junping Wang Yuan Gao Jiajian Yang Xinrui Yu Lindao Sha |
| Copyright Year | 2010 |
| Description | Author affiliation: International School, School of Software Engineering, Beijing University of Posts and Telecommunications, China, 102209 (Yidan Zhang; Suoju He; Junping Wang; Yuan Gao; Jiajian Yang; Xinrui Yu; Lindao Sha) |
| Abstract | Dealing with players of different skill levels is a key issue for game developers. A major concern for the game developers is to dynamically adjust the difficulty for different players so as to keep them interested in the game. In this paper, we propose “DDA by time-constrained-UCT” to generate intelligent agents to dynamically adapt to the variant capacities of different players. This UCT-based DDA can adjust the game's challenge level by tuning the simulation time of UCT-controlled NPC. However, this approach is not suitable for network game because it consumes a lot storage resource for computation. So we further propose “ANN-from-time-constrained-UCT”, where the data acquired by UCT is applied for training the Artificial Neural Network (ANN) to control the opponents. |
| Starting Page | 4161 |
| Ending Page | 4165 |
| File Size | 289089 |
| Page Count | 5 |
| File Format | |
| ISBN | 9781424459582 |
| e-ISBN | 9781424459612 |
| DOI | 10.1109/ICNC.2010.5583721 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2010-08-10 |
| Publisher Place | China |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Training DDA Fitting Games Artificial neural networks Dogs time-constrained-UCT Polynomials ANN-from-time-constrained-UCT Artificial intelligence |
| Content Type | Text |
| Resource Type | Article |
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