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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Kwintiana, B. Roller, D. Hasni, R. Snasel, V. |
| Copyright Year | 2014 |
| Description | Author affiliation: Fac. of Electr. Eng. & Comput. Sci., VrB-Tech. Univ. of Ostrava, Ostrava, Czech Republic (Snasel, V.) || Inst. of Comput.-aided Product Dev. Syst., Univ. of Stuttgart, Stuttgart, Germany (Kwintiana, B.; Roller, D.; Hasni, R.) |
| Abstract | Over the last two decades, the 3D scanning technology has evolved steadily and facilitated the reconstruction of complex engineering parts. Using a 3D laser scanner, a physical object can be copied and stored in the form of a computer model. Based on the sampled points on the object's surface, called `points cloud', the object can be reconstructed via triangulation and surface meshing to a 3D solid model. There are various surface reconstruction methods exist. Unfortunately, most of those methods require the reconstruction process should always begin from the 2-dimensional Euclidean $(ℝ^{2})$ space. This condition limits the ability for fast reconstruction. This paper introduces a new surface reconstruction approach. The proposed method transforms the vertices into spherical polar coordinates instead of Euclidean coordinates, and triangulation begins directly on the S space. Thus, the whole process works in a faster and more efficient fashion. The proposed algorithm has been implemented using C++ in combination with OpenGL and Qt 4.7 graphic libraries, and a test-bed is performed for verification. |
| Starting Page | 923 |
| Ending Page | 929 |
| File Size | 1584996 |
| Page Count | 7 |
| File Format | |
| ISBN | 9781889335490 |
| DOI | 10.1109/WAC.2014.6936198 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2014-08-03 |
| Publisher Place | USA |
| Access Restriction | Subscribed |
| Rights Holder | TSI Press |
| Subject Keyword | Visualization Three-dimensional displays Computational modeling Linear systems Instruction sets surface reconstruction Triangulation arbitrary mesh spherical space |
| Content Type | Text |
| Resource Type | Article |
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