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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Steptoe, W. Steed, A. |
| Copyright Year | 2008 |
| Description | Author affiliation: Univ. Coll. London, London (Steptoe, W.; Steed, A.) |
| Abstract | In collaborative virtual environments, the visual representation of avatars has been shown to be an important determinant of participant behaviour and response. We explored the influence of varying conditions of eye-representation in our high-fidelity avatar by measuring how accurately people can identify the avatar's point-of- regard (direction of gaze), together with subjective authenticity assessments of the avatar's behaviour and visual representation. The first of two variables investigated was , which is to say that our avatar's eyelids, eyebrows and surrounding areas morphed realistically depending on eye-rotation. The second wasof our avatar's eyes to the exact point-of-regard. Our results suggest that the two variables significantly influence the accuracy of point-of-regard identification. This accuracy is highly dependent on the combination of viewing-angle and the point-of-regard itself. We found that socket-deformation in particular has a highly positive impact on the perceived authenticity of our avatar's overall appearance, and when judging just the eyes. However, despite favourable subjective ratings, overall performance during the point-of-regard identification task was actually worse with the highest quality avatar. This provides more evidence that as we move forward to using higher fidelity avatars, there will be a tradeoff between supporting realism of representation and supporting the actual communicative task. |
| Starting Page | 111 |
| Ending Page | 114 |
| File Size | 4579174 |
| Page Count | 4 |
| File Format | |
| ISBN | 9781424419715 |
| DOI | 10.1109/VR.2008.4480759 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2008-03-08 |
| Publisher Place | USA |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Avatars Computer graphics Eyes Humans Collaboration Virtual environment Virtual reality Computer science Educational institutions Eyelids I.3.7 [Computer Graphics]: General¿Human Factors collaborative virtual environments avatars social presence behavioural realism representation eye-gaze H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems¿Artificial, augmented and virtual realities I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism¿Animation I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism¿Virtual Reality |
| Content Type | Text |
| Resource Type | Article |
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