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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Taehee Lee Hollerer, T. |
| Copyright Year | 2008 |
| Description | Author affiliation: California Univ., Los Angeles (Taehee Lee) |
| Abstract | We describe a novel markerless camera tracking approach and user interaction methodology for augmented reality (AR) on unprepared tabletop environments. We propose a real-time system architecture that combines two types of feature tracking methods. Distinctive image features of the scene are detected and tracked frame- to-frame by computing optical flow. In order to achieve real-time performance, multiple operations are processed in a multi-threaded manner for capturing a video frame, tracking features using optical flow, detecting distinctive invariant features, and rendering an output frame. We also introduce a user interaction for establishing a global coordinate system and for locating virtual objects in the AR environment. A user's bare hand is used for the user interface by estimating a camera pose relative to the user's outstretched hand. We evaluate the speed and accuracy of our hybrid feature tracking approach, and demonstrate a proof-of-concept application for enabling AR in unprepared tabletop environments using hands for interaction. |
| Starting Page | 145 |
| Ending Page | 152 |
| File Size | 2781318 |
| Page Count | 8 |
| File Format | |
| ISBN | 9781424419715 |
| DOI | 10.1109/VR.2008.4480766 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2008-03-08 |
| Publisher Place | USA |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Augmented reality Cameras Optical computing Image motion analysis Real time systems Computer architecture Layout Optical detectors Computer vision Rendering (computer graphics) I.4.8 [Image Processing and Computer Vision]: Scene Analysis position and orientation tracking technology vision-based registration and tracking interaction techniques for MR/AR I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism¿Virtual Reality |
| Content Type | Text |
| Resource Type | Article |
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