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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Faeth, A. Oren, M. Sheller, J. Godinez, S. Harding, C. |
| Copyright Year | 2008 |
| Description | Author affiliation: Iowa State Univ., Ames (Faeth, A.; Oren, M.; Sheller, J.; Godinez, S.; Harding, C.) |
| Abstract | We describe M4, the multi-modal mesh manipulation system, which aims to provide a more intuitive desktop interface for freeform manipulation of 3D meshes. The system combines interactive 3D graphics with haptic force feedback and provide several virtual tools for the manipulation of 3D objects represented by irregular triangle meshes. The current functionality includes mesh painting with pressure dependent brush size and paint preview, mesh cutting via drawing a poly-line on the model and two types of mesh deformations. We use two phantoms, either in a co-located haptic/3D-stereo setup or as a fish tank VR setup with a 3D flat panel. In our system, the second hand assists the manipulation of the object, either by ";holding"; the mesh or by affecting the manipulation directly. While the connection of 3D artists and designers to such a direct interaction system may be obvious, we are also investigating its potential benefits for landscape architects and other users of spatial geoscience data. Feedback from an upcoming user study will evaluate the benefits of this system and its tools for these different user groups. |
| Starting Page | 213 |
| Ending Page | 216 |
| File Size | 2780885 |
| Page Count | 4 |
| File Format | |
| ISBN | 9781424419715 |
| DOI | 10.1109/VR.2008.4480776 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2008-03-08 |
| Publisher Place | USA |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Painting Virtual reality Haptic interfaces Graphics Force feedback Brushes Paints Deformable models Imaging phantoms Marine animals cutting H.5.2 Haptic I/O I.3.7 Three-Dimensional Graphics and Realism ¿ Virtual Reality I.3.4 Graphics Utilities ¿ Graphic Editors I.3.6 Methodology and Techniques - Interaction techniques Haptics H3D 3D graphics X3D shaders digital shapes surface mesh geometric modeling deformation |
| Content Type | Text |
| Resource Type | Article |
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