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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Knoblauch, D. Font, P.M. Kuester, F. |
| Copyright Year | 2010 |
| Description | Author affiliation: La Salle, Universitat Ramon Llull (Font, P.M.) || University of California, San Diego (Knoblauch, D.; Kuester, F.) |
| Abstract | VirtualizeMe introduces a new design for a fully immersive Tele-Immersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creation approach full-filling four main attributes: high resolution, scalability, flexibility and affordability. This is achieved by a total separation of reconstruction and rendering and exploiting the capabilities of modern graphic cards. The high resolution is achieved by using as much of the input information as possible through lossless compression of the input data and introducing a focused volumetric visual hull reconstruction. The resulting avatar allows eye-to-eye collaboration for remote users. The interaction with the virtual world is facilitated by the volumetric avatar model and allows a fully immersive system. This paper shows a proof of concept based on publicly available pre-recorded data to allow easier comparison. |
| Starting Page | 279 |
| Ending Page | 280 |
| File Size | 7513187 |
| Page Count | 2 |
| File Format | |
| ISBN | 9781424462377 |
| ISSN | 10878270 |
| e-ISBN | 9781424462384 |
| e-ISBN | 9781424462360 |
| DOI | 10.1109/VR.2010.5444767 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2010-03-20 |
| Publisher Place | USA |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Avatars Image reconstruction Spatial resolution Focusing Surface reconstruction Rendering (computer graphics) Data mining Clouds Collaboration Scalability H.5.1 [INFORMATION INTERFACES AND PRESENTATION]: Multimedia Information Systems -Artificial, augmented, and virtual realities I.4.8 [IMAGE PROCESSING AND COMPUTER VISION]: Scene Analysis-Shape I.3.7 [COMPUTER GRAPHICS]: Three-Dimensional Graphics and Realism-Virtual Reality |
| Content Type | Text |
| Resource Type | Article |
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