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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Hsin-Hung Yu Jhih-Kai Yang Hao-Wei Chen Tsai-Fang Yu Huei-Tse Hou |
| Copyright Year | 2015 |
| Description | Author affiliation: Nat. Taiwan Univ. of Sci. & Technol., Taipei, Taiwan (Hsin-Hung Yu; Jhih-Kai Yang; Hao-Wei Chen; Huei-Tse Hou) || Nat. Taiwan Normal Univ., Taipei, Taiwan (Tsai-Fang Yu) |
| Abstract | Game-based assessment applied to history teaching practice is less explored in the previous studies. The purpose of the present study aims to develop a game-based history assessment system and investigate learners' technology acceptance, flow state, and learning achievement. Twenty-nine college students from northern Taiwan were recruited. The results showed that in terms of the perceived usefulness of technology acceptance model and flow state, the learners had positive feedback. With regard to learning achievement, the learners made a significant progress after using the game-based assessment system. In addition, the present study found that flow state was positively associated with learning achievement and significantly explained the variability of the learning achievement to a certain extent. With respect to gender difference, there was no significant difference in technology acceptance, flow state, and learning achievement, which indicates this game-based assessment system is not unsuitable for learners of both genders. |
| Sponsorship | IIAI |
| Starting Page | 727 |
| Ending Page | 728 |
| File Size | 321237 |
| Page Count | 2 |
| File Format | |
| ISBN | 9781479999576 |
| e-ISBN | 9781479999583 |
| DOI | 10.1109/IIAI-AAI.2015.199 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2015-07-12 |
| Publisher Place | Japan |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Context Computers Learning achievement Technology acceptance model Computational modeling Education Game-based assessment Games History Reliability Scaffolding theory Flow state |
| Content Type | Text |
| Resource Type | Article |
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