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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Chang-Hsin Lin Ju-Ling Shih |
| Copyright Year | 2015 |
| Description | Author affiliation: Dept. of Inf. & Learning Technol., Nat. Univ. of Tainan, Tainan, Taiwan (Chang-Hsin Lin; Ju-Ling Shih) |
| Abstract | This study aims to develop a recognition system of bodily expressions of emotions (BEE) that can be applied to digital kinetic games. There were three stages of the study. First, 76 emotion and action terms frequently used by teenagers were selected, they were quantized into four quadrants, and gathered into 16 clusters. The second stage is to construct the database of emotional motions. The researchers collected the data of body motions expressed in accordance to the 16 emotion terms, classified the attributions of body motions using the particular factors of Effort and Space Harmony based on Laban Movement Analysis (LMA). The last stage is to construct the algorithms of BEE based on the attribution database built in the earlier stage. Finally, the researchers would compare the results of the digital recognition system with the database that was built in the second stage to secure the accuracy of the recognition system. Once the body recognition system was built, it would be an important research tool and mechanism to recognize the emotional changes of the player during the kinetic game play, and compare the learning conditions with learning effectiveness to do further investigations. |
| Sponsorship | IIAI |
| Starting Page | 329 |
| Ending Page | 334 |
| File Size | 743921 |
| Page Count | 6 |
| File Format | |
| ISBN | 9781479999576 |
| e-ISBN | 9781479999583 |
| DOI | 10.1109/IIAI-AAI.2015.260 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2015-07-12 |
| Publisher Place | Japan |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Algorithm design and analysis Emotion recognition Databases Clustering algorithms Games Bodily expressions of emotions Kinetic game Classification algorithms Kinetic theory Emotional motions Laban movement analysis |
| Content Type | Text |
| Resource Type | Article |
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