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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Mingjun Liu Jing Wang Xiuyang Zhao Teng'ao Liu Li Li |
| Copyright Year | 2012 |
| Description | Author affiliation: School of Information Science and Engineering, University of Jinan, Shandong 250022, China (Mingjun Liu; Jing Wang; Xiuyang Zhao; Teng'ao Liu) || Shandong Key Laboratory for Testing Technology of Material Chemical Safety, Shandong Supervision and Inspection Institute for Product Quality, Shandong 250102, China (Li Li) |
| Abstract | This paper presents a new way for implicit rendering with particle systems. A seed particle needs to be found at first, which updates itself in a way of cube-finding. Other particles are initialized by this particle. We can set the number of particles. There are repulsion forces between the particles. They move in the direction of the forces, and update themselves in the way of cube-finding until they reach a uniform state. Then implicit surfaces get a steady and good sampling. A Crust mesh algorithm is used to connect the sampling points into triangle meshes. It is preferable to represent the surfaces with meshes rather than particles. Cube-finding method is absolutely convergent. The size of meshes varies with the topology of the surfaces. Experiments demonstrate this method is useful and efficiency. |
| Starting Page | 606 |
| Ending Page | 610 |
| File Size | 1433178 |
| Page Count | 5 |
| File Format | |
| ISBN | 9781467322010 |
| e-ISBN | 9781467322041 |
| DOI | 10.1109/ICNIDC.2012.6418826 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2012-09-21 |
| Publisher Place | China |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Implicit surface Surface reconstruction Particle sampling Triangulation Shape Computational modeling Force Vectors Cube-finding Surface treatment |
| Content Type | Text |
| Resource Type | Article |
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