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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Hyerin Lim Hyungyu Kim Sinwook Lee Sowon Kim Seungwook Lee Bon-ki Koo Jang, E.S. |
| Copyright Year | 2012 |
| Description | Author affiliation: Digital Media Laboratory, Department of Electronics and Computer Engineering, Hanyang University, Seoul, Korea (Hyerin Lim; Hyungyu Kim; Sinwook Lee; Sowon Kim; Jang, E.S.) || Electronics and Telecommunications Research Institute, Daejeon, Korea (Seungwook Lee; Bon-ki Koo) |
| Abstract | MPEG reconfigurable media coding (RMC) is a standardization activity in MPEG to provide a modular design framework for the existing MPEG multimedia coding standards. The objective of the modularization is to allow easy development, maintenance, and reuse of the coding tools in the standards. We observed that the concept of RMC is suitable for the 3D graphics coding. Since there are many overlapping object types (e.g., IndexedFaceSet in VRML, Mesh in Collada) in 3D graphics, the MPEG RMC framework can cover everything, from object type definition to object compression, in a modularized approach [1]. In this paper, we provide a walkthrough on the use of the RGC framework with the primitive-level FUs based on existing graphics coding standards such as MPEG scalable complexity 3D mesh coding (SC3DMC). |
| Starting Page | 498 |
| Ending Page | 502 |
| File Size | 1664985 |
| Page Count | 5 |
| File Format | |
| ISBN | 9781467322010 |
| e-ISBN | 9781467322041 |
| DOI | 10.1109/ICNIDC.2012.6418803 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2012-09-21 |
| Publisher Place | China |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Graphics Scalable Complexity 3D Mesh Coding Transform coding ISO standards Quantization Encoding Primitive-level FU Decoding Reconfigurable Graphics Coding |
| Content Type | Text |
| Resource Type | Article |
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