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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Wen Jian Ong Samsudin, K. Ramli, A.R. Adnan, W.A.W. |
| Copyright Year | 2011 |
| Description | Author affiliation: Department of Computer and Communication Systems Engineering, Faculty of Engineering, Universiti Putra Malaysia, 43400, Serdang, Selangor, Malaysia (Wen Jian Ong; Samsudin, K.; Ramli, A.R.; Adnan, W.A.W.) |
| Abstract | In computer architecture research and design, simulator is a viable alternative for researchers to evaluate the functionality and performance of the future computer systems architecture. The cost and timeline to complete a project tremendously can be reduced with simulators, as it allows a quick quantitative evaluation of the wide range of architectures in computer systems, such as CPU, memory and I/O system. The M5 simulator, is one of the open source computer architecture available. This paper propose a graphic subsystem for the existing M5 simulator to allow research and development activities in the area especially for Graphic Processing Unit (GPU). The GPU model chosen for the M5 simulator is the PCI based Voodoo 3 GPU, manufactured by the 3Dfx Interactive Inc. The functionality of the built GPU model are evaluated by using several software engineering testing methodologies, and the programmability of the model is tested by using the Glide API, the 3D graphics API developed for the Voodoo Graphics 3D accelerator cards. |
| Starting Page | 294 |
| Ending Page | 299 |
| File Size | 644033 |
| Page Count | 6 |
| File Format | |
| ISBN | 9781612849317 |
| e-ISBN | 9781612849317 |
| DOI | 10.1109/ICOS.2011.6079308 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2011-09-25 |
| Publisher Place | Malaysia |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | M5 simulator Object oriented modeling Linux Computer architecture Voodoo 3 GPU Three dimensional displays Registers Kernel Graphic subsystem Graphics processing unit |
| Content Type | Text |
| Resource Type | Article |
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