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Design Step 2: Research the Problem
Content Provider | TeachEngineering: STEM curriculum for K-12 |
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Author | Zarske, Malinda Schaefer Cooper, Lauren Carlson, Denise W. |
Copyright Year | 2009 |
Description | Through Internet research, patent research, standards and codes research, user interviews (if possible) and other techniques (idea web, reverse engineering), students further develop the context for their design challenge. In subsequent activities, the design teams use this body of knowledge about the problem to generate product design ideas. Through Internet research, patent research, standards and codes research, user interviews (if possible) and other techniques (idea web, reverse engineering), students further develop the context for their design challenge. In subsequent activities, the design teams use this body of knowledge about the problem to generate product design ideas. (Note: Conduct this activity in the context of a design project that students are working on, which could be a challenge determined by the teacher, brainstormed with the class, or the example project challenge provided [to design a prosthetic arm that can perform a mechanical function]. This activity is Step 2 in a series of six that guide students through the engineering design loop.) |
Language | English |
Access Restriction | Open |
Rights Holder | Regents of The University of Colorado |
Subject Keyword | Science and Technology Idea Web Engineering Design Loop Reverse Engineering Design Project Patent Search Research Design Challenge Product Design Design Loop Background Design Process Engineering Design Process |
Content Type | Text |
Time Required | PT1H |
Education Level | Class IX Class X Class XI Class XII |
Pedagogy | Experimental Activity |
Resource Type | Hands-on |
Subject | Technical |