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Jogos educacionais: uma contribuição para o ensino de teste de software
| Content Provider | Semantic Scholar |
|---|---|
| Author | Valle, Pedro Henrique Dias |
| Copyright Year | 2016 |
| Abstract | VALLE, P. H. D. Educational games: a contribution to the software testing education. 2017. 166 p. Dissertação (Mestrado em Ciências – Ciências de Computação e Matemática Computacional) – Instituto de Ciências Matemáticas e de Computação, Universidade de São Paulo, São Carlos – SP, 2017. Software testing is a relevant activity to provide evidences of qualifty of software products. However, there is a lack of qualified professionals in this area. This can be caused due to difficulty in teaching software testing through approaches that use only theoretical classes traditional tools. In addition, there is a lack of motivation due to the work environment and the strategies of allocation and responsibility of these professionals in development and testing teams. To mitigate these problems, approaches have been used to support software testing education, such as: educational games, integrated teaching of software testing with programming, educational modules, among others. The objective of this master’s thesis was to develop an educational game named Testing Game, addressing the following topics: functional testing, structural testing and mutation testing. To support the development of the Testing Game, we performed a systematic mapping aiming at selecting a game engine. In the first game version, we used Cocos2D and in the second one we used Construct 2. To evaluate the efficiency of the game, we conducted a feasibility study to evaluate the quality regarding motivation, user experience and learning from the point of view of the students. Moreover, we also evaluate the usability of the Testing Game. Approximately 85.64% of people who participated in the study assessed the quality of the game in a positive perspective regarding motivation, user experience and learning from the point of view of the students. Regarding the usability of the game, students identified minor problems were identified, which allows the release of the game. Through this work, we realize that the game Testing Game can be used as a complementary resource to support software testing education, and its effectiveness be evaluated. |
| File Format | PDF HTM / HTML |
| DOI | 10.11606/D.55.2017.tde-06032017-142147 |
| Alternate Webpage(s) | https://www.teses.usp.br/teses/disponiveis/55/55134/tde-06032017-142147/publico/PedroHenriqueDiasValle_revisada.pdf |
| Alternate Webpage(s) | https://doi.org/10.11606/D.55.2017.tde-06032017-142147 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |