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Percepção de velocidade em ambientes virtuais imersivos
| Content Provider | Semantic Scholar |
|---|---|
| Author | Echevengua, Filipe Da Silva |
| Copyright Year | 2015 |
| Abstract | The great problem concerning virtual reality is the perception of human movement inside a virtual environment (VE) and, therefore, the approximation of this perception to reality. Nowadays, many techniques try to achieve a certain level of approximation, however there is no full understanding about how a VE and its characteristics affect our perception. Hence, the present paper has the objective studying and analyzing the perception of locomotion of the human being inside a VE, searching for patterns in those movements. To carry out the study experiments with a VE were performed using a head-mounted display (Oculus Rift) and a treadmill, where a group of hypothesis that will be presented in the section 3.2 was explored. Each experiment was based in the analysis of the perception of the participant about his real walking speed and his locomotion inside de VE. The results showed us that the majority of participants overestimate their walking speed when using a treadmill. It also showed the relation between the frequency of the use of electronic games and the perception of the participant concerning his speed in the VE. Finally, we present an analysis between the speed perceived when we start from a slow virtual speed and when we star with a fast one. This result will show us that an interval exist between these two speeds. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | https://www.lume.ufrgs.br/bitstream/handle/10183/126070/000972340.pdf?isAllowed=y&sequence=1 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |