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Viewing and Camera Transformations
| Content Provider | Scilit |
|---|---|
| Author | Gomes, Jonas De Miranda Velho, Luiz Sousa, Mario Costa |
| Copyright Year | 2012 |
| Description | Viewing a 3D scene requires converting the 3D data from world space to 2D information in the image. Camera transformations are one of the main components of this process. In earlier chapters we discussed the use of transformations for modeling 3D objects. In this chapter, we will study viewing transformations. Book Name: Design and Implementation of 3D Graphics Systems |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2012-0-07388-6&isbn=9780429102097&doi=10.1201/b12743-15&format=pdf |
| Ending Page | 226 |
| Page Count | 20 |
| Starting Page | 207 |
| DOI | 10.1201/b12743-15 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2012-08-08 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Design and Implementation of 3D Graphics Systems Artificial Intelligence 2d Information Earlier Chapters Main Components Study Viewing Transformations Viewing Camera Transformations |
| Content Type | Text |
| Resource Type | Chapter |