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3D Graphics Systems
| Content Provider | Scilit |
|---|---|
| Author | Gomes, Jonas De Miranda Velho, Luiz Sousa, Mario Costa |
| Copyright Year | 2012 |
| Description | In this final chapter, we will show how to integrate all the computer graphics algorithms studied in the book to build 3D graphic systems. Two subsystems make up a 3D graphics system: modeling and rendering. We now present three 3D system architectures that combine, in the most natural way, the various techniques of these two areas. The systems are as follows: System A. Generative modeling + rendering with Z-buffer. Book Name: Design and Implementation of 3D Graphics Systems |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2012-0-07388-6&isbn=9780429102097&doi=10.1201/b12743-23&format=pdf |
| Ending Page | 344 |
| Page Count | 16 |
| Starting Page | 329 |
| DOI | 10.1201/b12743-23 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2012-08-08 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Design and Implementation of 3d Graphics Systems Software Engineering Modeling Computer Graphics Graphic Systems Two Areas Various Techniques Build 3d Final Chapter Subsystems Make |
| Content Type | Text |
| Resource Type | Chapter |