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Objects and Graphics Devices
| Content Provider | Scilit |
|---|---|
| Author | Gomes, Jonas De Miranda Velho, Luiz Sousa, Mario Costa |
| Copyright Year | 2012 |
| Description | In this chapter we give a general conceptualization for graphics objects and show how they relate to graphics devices. From these concepts, we will present the 2D graphics library that will be used in the implementation of interactive programs discussed in this book. Book Name: Design and Implementation of 3D Graphics Systems |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2012-0-07388-6&isbn=9780429102097&doi=10.1201/b12743-6&format=pdf |
| Ending Page | 42 |
| Page Count | 20 |
| Starting Page | 23 |
| DOI | 10.1201/b12743-6 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2012-08-08 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Design and Implementation of 3D Graphics Systems Visual and Performing Arts Implementation Graphics Objects Graphics Devices Chapter We Give |
| Content Type | Text |
| Resource Type | Chapter |