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Exploring the Oasis
| Content Provider | Scilit |
|---|---|
| Author | Harris, John |
| Copyright Year | 2020 |
| Description | Defense of the Oasis, a.k.a. just Oasis, is a thought-provoking game whose design has important implications towards maximizing the benefits of random content generation. The game was originally called Oasis and sold by Mind Control Software, but their sales site appears to have gone down and it currently doesn't seem possible to purchase on PC. To help players in finding cities, they're all surrounded by farmland; plain farmland will always turn out to be adjacent to one city, and darker, dense farmland touches upon two or more. So, if players find farmland while uncovering spaces there must be cities nearby. Each city connected to each other like this joins in the effect, and all the cities gain population faster too, for a geometrically increasing benefit. Since the effect only lasts as long as there are turns left, the earlier players start connecting cities, the greater the result. Book Name: Exploring Roguelike Games |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2019-0-11989-5&isbn=9781003053576&doi=10.1201/9781003053576-64&format=pdf |
| Ending Page | 408 |
| Page Count | 8 |
| Starting Page | 401 |
| DOI | 10.1201/9781003053576-64 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2020-09-09 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Exploring Roguelike Games Architecture Visual and Performing Arts Farmland City Connected Oasis Defense Cities Benefits Players in Finding |
| Content Type | Text |
| Resource Type | Chapter |