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DreamForge’s Dungeon Hack
| Content Provider | Scilit |
|---|---|
| Author | Harris, John |
| Copyright Year | 2020 |
| Description | Roguelike games have been around for a good while, and from the very start many of them have cribbed system rules out of the Dungeons & Dragons books. The object of Dungeon Hack (explained in a pretty cool, for a DOS game, animated opening cutscene) is to obtain a mystic orb from the bottom of a large dungeon. The first major departure from roguelike tradition a player will probably notice is the graphics. The play takes place in a Wizardry-style, discrete movement, first-person perspective maze. The game automatically maps out visible corridors for the player. Dungeon Hack solves the problem nicely. It allows players to select from an extensive roster of pre-made characters that cover all the fantasy archetypes and then some. Magical zones are special regions of the dungeon that have unusual properties, such as anti-magic. Book Name: Exploring Roguelike Games |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2019-0-11989-5&isbn=9781003053576&doi=10.1201/9781003053576-68&format=pdf |
| Ending Page | 431 |
| Page Count | 7 |
| Starting Page | 425 |
| DOI | 10.1201/9781003053576-68 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2020-07-22 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Exploring Roguelike Games Visual and Performing Arts Player Anti Magic Made Characters Roguelike Dungeon Hack Magical Zones |
| Content Type | Text |
| Resource Type | Chapter |