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An Introduction to Some Rogues
| Content Provider | Scilit |
|---|---|
| Author | Harris, John |
| Copyright Year | 2020 |
| Description | Roguelikes are dungeon-exploration computer games, patterned after their classic namesake Rogue and set in a randomly generated world. From one perspective, the roguelikes are throwbacks. Although all of the major roguelike games have bitmapped graphic modes now, they also retain their classic ASCII modes, and many other computer roguelikes use an ordinary text console window as their sole display. Perhaps the biggest factor for roguelike longevity is that they are randomly created each game. Many of them were directly inspired by Rogue or one of its descendants. Diablo, one of the biggest software success stories to date, remains quite popular. Instead of just random dungeons, another defining feature of many roguelikes is that the items generated during the game are also randomly selected, and their appearance is scrambled each game. Book Name: Exploring Roguelike Games |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2019-0-11989-5&isbn=9781003053576&doi=10.1201/9781003053576-1&format=pdf |
| Ending Page | 3 |
| Page Count | 3 |
| Starting Page | 1 |
| DOI | 10.1201/9781003053576-1 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2020-07-22 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Exploring Roguelike Games Visual and Performing Arts |
| Content Type | Text |
| Resource Type | Chapter |