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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Sutopo, Hadi |
| Copyright Year | 2014 |
| Abstract | This research is intended to develop a Multimedia Application Development, specially a Puzzle Game model for a Multimedia course. This learning model should encourage student's ability to integrate all information resources from CD-ROM to develop a puzzle game application. The learning model focuses on how learners can develop a puzzle game application following the instructions in the CD-ROM. This research consists of 7 steps such as research and information collecting, planning, develop preliminary product, preliminary field testing, preliminary product revision, main field testing, and operational product revision. Subjects of the research are visual communication and computer experts in preliminary field testing, the informatics students at a university for implementation of the revised model in main field testing. The data were analyzed using the analytic descriptive method and interpreted in a narrative way based on the research findings. Based on the data of process and product competencies taken from the main field testing, 92.6 per cent of students were competent in puzzle game application development. The results indicate that students increase their ability to develop puzzle game application by following the instruction in the CD-ROM. |
| Starting Page | 432 |
| Ending Page | 437 |
| File Size | 481806 |
| Page Count | 6 |
| File Format | |
| e-ISBN | 9781479979813 |
| DOI | 10.1109/CSE.2014.107 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2014-12-19 |
| Publisher Place | China |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Scientific computing Conferences competency learning model puzzle game multimedia application |
| Content Type | Text |
| Resource Type | Article |
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