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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Gomez, D. Paulin, M. Vanderhaeghe, D. Poulin, P. |
| Copyright Year | 2013 |
| Description | Author affiliation: Dept. I.R.O., Univ. de Montreal, Montreal, QC, Canada (Poulin, P.) || IRIT, Univ. Toulouse III, Toulouse, France (Gomez, D.; Paulin, M.; Vanderhaeghe, D.) |
| Abstract | In order to interactively render large virtual worlds, the amount of 3D geometry passed to the graphics hardware must be kept to a minimum. Typical solutions to this problem include the use of potentially visible sets and occlusion culling, however, these solutions do not scale well, in time nor in memory, with the size of a virtual world. We propose a fast and inexpensive variant of occlusion culling tailored to a simple tiling scheme that improves scalability while maintaining very high performance. Tile visibilities are evaluated with hardware-accelerated occlusion queries, and in-tile rendering is rapidly computed using BVH instantiation and any visibility method, we use the CHC++ occlusion culling method for its good general performance. Tiles are instantiated only when tested locally for visibility, thus avoiding the need for a preconstructed global structure for the complete world. Our approach can render large-scale, diversified virtual worlds with complex geometry, such as cities or forests, all at high performance and with a modest memory footprint. |
| Starting Page | 1 |
| Ending Page | 8 |
| File Size | 787080 |
| Page Count | 8 |
| File Format | |
| ISBN | 9781479925766 |
| DOI | 10.1109/CADGraphics.2013.9 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2013-11-16 |
| Publisher Place | China |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | visibility tiling occlusion culling PVS CHC++ Geometry Three-dimensional displays procedural modeling Tiles BVH Coherence Cities and towns Rendering (computer graphics) Prediction algorithms |
| Content Type | Text |
| Resource Type | Article |
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