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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Yung-Wei Kao Pin-Yin Peng Sheau-Ling Hsieh Shyan-Ming Yuan |
| Copyright Year | 2007 |
| Abstract | Massively Multiplayer Online Game (MMOG) is the recently popular game genre that is capable of supporting more than thousands of players in a persistence game world concurrently With the growing of mobile game market size and improvement of wireless technology, a MMOG on mobile device is possible and being concerned. There are many issues that may be encountered when developing a MMOG. Since the mobile game must be created to run on hundreds of device, to deploy and distribute the MMOG on mobile device is harder. Also, the mobile application is easily interrupted by the surrounding environment, such as telecom service or network connectivity. Those make the mobile online game development more challenging. In this paper, we will propose a client framework for MMOG on mobile device that consider both MMOG and mobile games issues. We provide a flexible and easy-to-deploy platform for mobile MMOG. |
| Starting Page | 48 |
| Ending Page | 53 |
| File Size | 308738 |
| Page Count | 6 |
| File Format | |
| ISBN | 0769530389 |
| DOI | 10.1109/ICCIT.2007.178 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2007-11-21 |
| Publisher Place | South Korea |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Computer science Wireless communication Communication system control Telephone sets Mobile handsets Telecommunication control Middleware Information technology Mobile computing Telecommunication services |
| Content Type | Text |
| Resource Type | Article |
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